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Blender Eevee Cel Shade Material

8 ratings
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Blender Eevee Cel Shade Material

$0+
8 ratings


Sample usage of the material. Inverted hull was used for the lines.


How To Use

- Append to your file via File > Append, look for this .blend file, look for Materials then add the cel_shade material.

- If you don't use nodes, use the cel_shade_material node, if not, make a copy of the cel_shade material.


Notes

- EEVEE ONLY! Requires Blender 2.81+

- Make sure to set Scene Settings > Color Management, View Transform to "Standard", not "Filmic"

- Shading shape depends on World's and Lights' Color/Strength, Rim Light depends on the object's camera based normals.

- Does not react to lights' colors.


Properties

  • Base Color: You can use an RGB color or image texture.

  • Shadow Color: Mixed on top of the Base Color using Multiply. You can use an image texture as well.

  • Shading Intensity: How much of the shadow color is applied to the base color

  • Shading Size: Threshold for cel shadows

  • Highlight Color: Mixed on top of the result of Base+Shadows using Add. You can use an image texture as well.

  • Highlight Inensity: How much of the highlight color is applied to the the result of Base+Shadows.

  • Highlight Size: Threshold for cel highlights.

  • Rim Light Color: Mixed on top of the Base Color and Shadow Color using Screen

  • Rim Light Intensity: How much of the rim light color is applied to the base color. Based on the object's camera space normals, not lights.

  • Rim Light Size: Size of the rim light

  • Rim Light Angle: Angle of the Rim Light. Use X and Y to adjust.

  • Normal: Allows you to add a normal map

Outputs

  • Emission: Plug this to the Surface input socket of a Material Output node.

  • Shadow Mask: Outputs a black and white mask for shadows. (White = shaded, Black = no shade) Useful if you want to do highlights differently and you want to control what color they are.

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One .blend file containing the material

Cel-Shading
100%
Blender
2.81+
Renderer
Eevee
Size
942 KB
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